I used the 2020 GMTK Game Jam as an opportunity to try to learn how to use C++ with SDL2, a low level audio, input, and graphics library that you’ve probably heard of. In 2 days I was able to put together a simple game, and I learned a lot along the way!

Check out Cursor Custodian here:
→ Source code:
Twitter:

—Chapters—

0:00 Intro
1:03 Preparations
2:06 First Prototype
3:03 i am addicted
3:20 Prototype Code Explanation
4:15 Player Art and Animations
5:17 Adding Gameplay
7:18 Finishing Up and Submitting
7:29 oops
8:03 Conclusion

—Resources/libraries used—

C++/SDL2 RPG Platformer Tutorial for Beginners Part 1 | Setting up SDL2 on Windows – codergopher

Emscripten –

SDL2 –

—Music—

“Wallpaper” – Kevin Macleod (
“Moon Base” – Evan King (
“Getting it Done” – Kevin Macleod (
“Biscuits” – Evan King (
“Alpha Channels” – Evan King (
“Sneaky Snitch” – Kevin Macleod (

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Vimlark – Making a game in 48 hours! – GMTK Game Jam 2020 (Indie Game Devlog)

KaleChippsDev – Making a [Story] Game in 48 HOURS! | GMTK Game Jam 2020

BenBonk – The Making of Package Patrick – GMTK Game Jam 2020

Sam Hogan – I Made a Zero Player Game

Randall – Programming a New Physics Engine for my Game

Dani – I Made a Game in 48 Hours!

Blackthornprod – LUDUM DARE 42 – Making of EVOLUTION

Jabrils – 🖥️ Making A Game in 48 Hours!

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