Let’s explore the updated workflow of Unity’s most powerful High Definition Render Pipeline(HDRP) using Unity 2019.3
We will also learn how to convert your existing project into HDRP project.
👉Note : This video is mainly for Unity 2019.3 or newer. If you are using 2019.2 or previous version please watch this video first :
☑️Quick Links :☑️
Introduction 00:00
Part 1. Download HDRP package from Package Manager 02:04
Part 2. Convert material to HD materials 03:50
Part 3. Implement HDRI sky 07:09
Part 4. Post Processing 11:40
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✅Download HDRI :
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shit is mad confusing lol. Thanks!
My Skin shader not showing up in HDRP the /Lit is not showing my skin???
Keep these videos coming dude. Quality stuff. You are the new man. Thank you.
Didnt work for me
But what if some assets need an other shader? I have an grass asset and it cant use the standard shader
4:11 TURD PARTY SHADERS!! WOOHOO
The high ufudgdyduysdudfigyxuc pipeline.
thank you so much!! this is so helpful 🙂
UNITY GURUZ IS AWESOME ✌🏻✌🏻✌🏻
In 9:51 if I set the Lux to 10000 in Directional Light and 10 of Exposure in HDRS Sky, my scene get completely white and I get unable to see a thing.
why u skip in 5:09? I stuck in there
still pink bro
in hdrp the light like keeps flickering and I don't know why?
I imported the same scene from assets store, but all the materials are missing and scene is pink, I tried to upgrade project materials to HDRP, still pink.. 🙁
I have a Light Baked Scene in 3DS max(Render to texture) and i imported it into unity. HDRP doesn't working on it. Please Help me.
Can you help me who to get some render output like Jpeg or Video from Unity !! so I can show my work to others!!!
HDRP is very uninitiative. Controlling exposure as a post effect
Hey i have problem even i upgrade material it doesn't change still in pink
Subscribed ! Bro i am learning unity just a small question i want to make a scene where there is a plane as light source with emission turned on and floor and few objects. Objective is to get GI , reflection (including planer or screen space reflection) all together can u make a quick tutorial helping with that ? It would be great help.Thanks !
very helpful thank you 🍀
Is that HDRP asset something you'd create for each individual scene? Or just one for the project to keep a base of visual consistency, with style/grading being added to each scene lower down the ladder
woala!
More stuff to fix in Unity……. Great 🙁
Very useful video, thanks for creating this!
For some reason i get this error "Occlusion culling data is out of date. Please rebake" when I download the 3D package, any idea why ?
Hi! where can i link my specular map in HDRP Shader??
this accent… i cant watch it
Thank you for this very informative video Mr.Pajeet 🙂
For some reason it won't allow me to disable the default HDRP settings in the project settings. Everything is grayed out. Any idea how to fix this?
Thank you so much for all your videos and clear explanations UnityGuruz. Also your voice makes me feel relaxed and makes it easy for me to learn all of Unity's graphical Portions. Subscribed, and thank you again!
thank you so much, im a bit lost, it's very different than the standard shader i use with Substance designer and Painter, it's very complicated to convert for the HDRP, there is some issue with for example opacity map and alpha map especialy on fabric texture, it's work fine with the standard version but with the HDRP everything became complex, but i must admit the lighting render are much better. i just need to re learn new stuff…
at 12:00 you went to project settings > HDRP default settings, scrolled down to volume components and were able to uncheck options like bloom, exposure, visual environment etc. For me they're grayed out (I'm using Unity 2019.3.9f1). Do you know why mine might be grayed out and if so, how to get access to those options? Thanks! I've added a link to what mine looks like below.
https://ibb.co/kBjDT5s
Amazingly well explain!
A doubt, as for the material I am having a problem, I am using the sketch to create an environment and generate realistic images and when I export the materials, they are not going to be legal, is there a better procedure?