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Intro to HD Render Pipeline(HDRP) in Unity 2019.3 (Updated Workflow)

Intro to HD Render Pipeline(HDRP) in Unity 2019.3 (Updated Workflow)

admin by admin
July 23, 2020
in Game
34



Let’s explore the updated workflow of Unity’s most powerful High Definition Render Pipeline(HDRP) using Unity 2019.3
We will also learn how to convert your existing project into HDRP project.
👉Note : This video is mainly for Unity 2019.3 or newer. If you are using 2019.2 or previous version please watch this video first :

☑️Quick Links :☑️
Introduction 00:00
Part 1. Download HDRP package from Package Manager 02:04
Part 2. Convert material to HD materials 03:50
Part 3. Implement HDRI sky 07:09
Part 4. Post Processing 11:40

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✅Download HDRI :
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Comments 34

  1. Tim Nguyen says:
    2 years ago

    shit is mad confusing lol. Thanks!

    Reply
  2. Qwen9TheDaughterOfBabylon says:
    2 years ago

    My Skin shader not showing up in HDRP the /Lit is not showing my skin???

    Reply
  3. D S says:
    2 years ago

    Keep these videos coming dude. Quality stuff. You are the new man. Thank you.

    Reply
  4. lol says:
    2 years ago

    Didnt work for me

    Reply
  5. lol says:
    2 years ago

    But what if some assets need an other shader? I have an grass asset and it cant use the standard shader

    Reply
  6. Monkey Robots Inc. says:
    2 years ago

    4:11 TURD PARTY SHADERS!! WOOHOO

    Reply
  7. Monkey Robots Inc. says:
    2 years ago

    The high ufudgdyduysdudfigyxuc pipeline.

    Reply
  8. Safa Jemai says:
    2 years ago

    thank you so much!! this is so helpful 🙂

    Reply
  9. JF Composition says:
    2 years ago

    UNITY GURUZ IS AWESOME ✌🏻✌🏻✌🏻

    Reply
  10. Leandro Lima Leite says:
    2 years ago

    In 9:51 if I set the Lux to 10000 in Directional Light and 10 of Exposure in HDRS Sky, my scene get completely white and I get unable to see a thing.

    Reply
  11. Esa Gautama says:
    2 years ago

    why u skip in 5:09? I stuck in there

    Reply
  12. Esa Gautama says:
    2 years ago

    still pink bro

    Reply
  13. ORANGE Flipgram says:
    2 years ago

    in hdrp the light like keeps flickering and I don't know why?

    Reply
  14. P U N E E T H R A J says:
    2 years ago

    I imported the same scene from assets store, but all the materials are missing and scene is pink, I tried to upgrade project materials to HDRP, still pink.. 🙁

    Reply
  15. krunal solanki says:
    2 years ago

    I have a Light Baked Scene in 3DS max(Render to texture) and i imported it into unity. HDRP doesn't working on it. Please Help me.

    Reply
  16. M Shah says:
    2 years ago

    Can you help me who to get some render output like Jpeg or Video from Unity !! so I can show my work to others!!!

    Reply
  17. Daz says:
    2 years ago

    HDRP is very uninitiative. Controlling exposure as a post effect

    Reply
  18. Charles Ferry says:
    2 years ago

    Hey i have problem even i upgrade material it doesn't change still in pink

    Reply
  19. Mukesh Mehta says:
    2 years ago

    Subscribed ! Bro i am learning unity just a small question i want to make a scene where there is a plane as light source with emission turned on and floor and few objects. Objective is to get GI , reflection (including planer or screen space reflection) all together can u make a quick tutorial helping with that ? It would be great help.Thanks !

    Reply
  20. M€ says:
    2 years ago

    very helpful thank you 🍀

    Reply
  21. LoH Bros says:
    2 years ago

    Is that HDRP asset something you'd create for each individual scene? Or just one for the project to keep a base of visual consistency, with style/grading being added to each scene lower down the ladder

    Reply
  22. Ajin Joseph says:
    2 years ago

    woala!

    Reply
  23. A W says:
    2 years ago

    More stuff to fix in Unity……. Great 🙁

    Reply
  24. Chris Kaebe says:
    2 years ago

    Very useful video, thanks for creating this!

    Reply
  25. Moes Alzawbari says:
    2 years ago

    For some reason i get this error "Occlusion culling data is out of date. Please rebake" when I download the 3D package, any idea why ?

    Reply
  26. Ronald Lee says:
    2 years ago

    Hi! where can i link my specular map in HDRP Shader??

    Reply
  27. Ether says:
    2 years ago

    this accent… i cant watch it

    Reply
  28. Phosphorus says:
    2 years ago

    Thank you for this very informative video Mr.Pajeet 🙂

    Reply
  29. Ridlr says:
    2 years ago

    For some reason it won't allow me to disable the default HDRP settings in the project settings. Everything is grayed out. Any idea how to fix this?

    Reply
  30. Chrisartguy says:
    2 years ago

    Thank you so much for all your videos and clear explanations UnityGuruz. Also your voice makes me feel relaxed and makes it easy for me to learn all of Unity's graphical Portions. Subscribed, and thank you again!

    Reply
  31. Meteotrance says:
    2 years ago

    thank you so much, im a bit lost, it's very different than the standard shader i use with Substance designer and Painter, it's very complicated to convert for the HDRP, there is some issue with for example opacity map and alpha map especialy on fabric texture, it's work fine with the standard version but with the HDRP everything became complex, but i must admit the lighting render are much better. i just need to re learn new stuff…

    Reply
  32. wjhamilton1984 says:
    2 years ago

    at 12:00 you went to project settings > HDRP default settings, scrolled down to volume components and were able to uncheck options like bloom, exposure, visual environment etc. For me they're grayed out (I'm using Unity 2019.3.9f1). Do you know why mine might be grayed out and if so, how to get access to those options? Thanks! I've added a link to what mine looks like below.

    https://ibb.co/kBjDT5s

    Reply
  33. Bound Forest says:
    2 years ago

    Amazingly well explain!

    Reply
  34. Willians dos Reis says:
    2 years ago

    A doubt, as for the material I am having a problem, I am using the sketch to create an environment and generate realistic images and when I export the materials, they are not going to be legal, is there a better procedure?

    Reply

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